Have multiple items in your database with the same name, priority will be This will make the named item have a drop rate of x%. If you prefer to use names instead, you can use the above format for the Replace x with the item, weapon, orĪrmor ID to give the item a drop rate of y%. Insert multiples of this notetag to add moreĪlternatively, using the above notetag format will allow you to group a These drops willĭrop normally without any special conditions other than having to go throughĪdds item, weapon, or armor ID of x to the enemy's drop pool with a y%Ĭhance of dropping the item. Generic Drop Use the following notetags to determine extra enemy drops. Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Only appear before the player if certain conditions are met.
You to expand the enemy drops to have conditional drops, drops that will In addition to having more than 3 drops, this plugin also allows This plugin allows you to add more than 3 itemsĪt drop. Introduction By default, RPG Maker MV limits enemies to only drop up to 3 items max andĪt very limited drop rates. This plugin is a part of the Yanfly Engine Plugins library. Got errors with your RPG Maker MV plugin? Click here.
Free and commercial use and redistribution (under MIT License).This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.Reset all loot message settings to default.Toggle the message displayed after using the commands above on or off.Replace name with the name of the loot table. Give the player an item from this loot table.Replace and with the amount to give to the player.
Replace name with the name of the item pool. Give the player an item from this item pool.Customize the message displayed in the plugin manager. In the plugin commands below, the keywords Item/Drop/Loot are interchangeable. The total weight adds up to 16, so the Rare item has a 1/16 chance to drop, whereas the two Potions have a 5/16 chance.There is a 75% chance that this enemy will drop an item with an ID of 3, two Potions, a random Common item, three to five random Common items (all same), or a random Rare item.Replace rate with a decimal or percent value to determine the probability this table will drop items.Replace name with the name of the loot table.Assign one or more loot tables in a comma-separated list to this enemy.Replace n with a number (can be floating point).Replace name with the name of the item pool.Adjust the weight at which an item pool is selected.Replace name with the name of the item pool.Īctor, Class, Weapon, Armor, and State Notetags.Put this item in the specified item pool.In the notetags below, the keywords Item/Drop/Loot are interchangeable. A selected item pool will drop a random item that has been assigned to it. A pool with a higher weight has a higher chance of being selected. Loot tables consist of different item pools, which are assigned different weights. You can assign these loot tables to enemies or use plugin commands on the map. You can customize loot tables in the plugin manager and set up various item pools. This plugin adds a randomized tier-based loot drop mechanic to your game. Do you need your enemies to drop more loot or change how the game drops items?